Dota 2 Heroes - Ancient Apparition The Kaldr | HotDotA

Saturday, November 17, 2012

Dota 2 Heroes - Ancient Apparition The Kaldr


  • Ancient Apparition
  • KALDR

  • Ancient Apparition


  • FACTION:THE DIRE
    PRIMARY
    ATTRIBUTE:
    INTELLIGENCE
    ATTACK TYPE:RANGED
    ROLE(S):DISABLER, SUPPORT






  • Ancient Apparition's Stats
    STRENGTH:53 at 25 (18 + 1.4/level)
    AGILITY:75 at 25 (20 + 2.2/level)
    INTELLIGENCE:90 at 25 (25 + 2.6/level)
    HEALTH:1499 at 25
    MANA:1391 at 25
    DAMAGE:44 - 54
    RANGE:600
    ARMOR:1.8
    MOVEMENT:295





    • Cold Feet (Q)
    • Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move out of the given range, it will be stunned and frozen in place after 4 seconds.
    • Ice Vortex (W)
    • Creates a vortex of icy energy that slows movement speed and lowers magic resistance of enemies in its range. Lasts 12 seconds.
    • Chilling Touch (E)
    • A frigid gust enchants allied heroes, granting them a bonus of magical damage for a given number of physical attacks, while slowing their attack speed slightly. The bonus damage only activates for attacks against enemy heroes. Lasts 40 seconds.
    • Ice Blast (R)
    • An explosive ball of icy hail that can be used to strike targets anywhere on the map. On first use, Kaldr launches a tracer towards the targeted location. The second use marks the current location of the blast, upon which the actual projectile is launched - the greater the distance, the larger the radius affected. It deals damage to enemy units and applies a frostbite curse to units in and around the area that prevents regeneration or healing. Frostbitten units will take minor damage over time; if the units drop below a certain percentage of HP, they'll instantly shatter.

    Info:
    Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be...and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify--that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!

    Guide


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