- Spirit Breaker
- BARATHRUM

FACTION: | THE DIRE |
PRIMARY
ATTRIBUTE: | STRENGTH |
ATTACK TYPE: | MELEE |
ROLE(S): | CARRY, DURABLE, ROAMER, INITIATOR, DISABLER |
Spirit Breaker's Stats |
STRENGTH: | 83 at 25 (23 + 2.4/level) |
AGILITY: | 59.5 at 25 (17 + 1.7/level) |
INTELLIGENCE: | 59 at 25 (14 + 1.8/level) |
HEALTH: | 2050 at 25 |
MANA: | 1001 at 25 |
DAMAGE: | 45 - 55 |
RANGE: | 150 |
ARMOR: | 5.38 |
MOVEMENT: | 290 |
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 | - Charge of Darkness (Q)
- Breaker fixes his sight on an enemy unit and starts charging through all objects. All enemy units passed through will be hit by a Greater Bash, and the targeted unit is stunned upon impact. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
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 | - Empowering Haste
- Spirit Breaker's presence increases the movement speed of nearby allied units.
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 | - Greater Bash
- Gives a 17% chance to bash enemies across the ground, doing more initial damage and damage as they skid. You gain 15% movement speed bonus for 3 seconds when this triggers.
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 | - Nether Strike (R)
- Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash occurs and deals bonus damage.
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Info:
Barathrum the Spiritbreaker is a lordly and powerful being, a fierce and elemental intelligence which chose to plane-shift into the world of matter to take part in events with repercussions in the elemental realm that is his home. To that end, he assembled a form that would serve him well, both in our world and out of it. His physical form borrows from the strengths of this world, blending features both bovine and simian--horns, hooves and hands--as outward emblems of his inner qualities of strength, speed and cunning. He wears a ring in his nose, as a reminder that he serves a hidden master, and that this world in which he works is but a shadow of the real one. |
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