- Witch Doctor
- ZHARVAKKO

| FACTION: | THE DIRE |
PRIMARY
ATTRIBUTE: | INTELLIGENCE |
| ATTACK TYPE: | RANGED |
| ROLE(S): | SUPPORT, DISABLER |
| Witch Doctor's Stats |
| STRENGTH: | 61 at 25 (16 + 1.8/level) |
| AGILITY: | 48 at 25 (13 + 1.4/level) |
| INTELLIGENCE: | 96.5 at 25 (24 + 2.9/level) |
| HEALTH: | 1651 at 25 |
| MANA: | 1469 at 25 |
| DAMAGE: | 51 - 61 |
| RANGE: | 600 |
| ARMOR: | 0.82 |
| MOVEMENT: | 305 |
|
 | - Paralyzing Cast (Q)
- Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.
|
 | - Voodoo Restoration (W)
- Witch Doctor focuses his magic to heal nearby allied units.
|
 | - Maledict (E)
- Curses all enemy Heroes in an area, causing them to take damage 3 times over 4 seconds, adding bonus damage for every 100 HP lost since the curse began.
|
 | - Death Ward (R)
- CHANNELED - Summons a deadly ward to attack enemy heroes. The Death Ward has attack range of 700, and attacks every .25 seconds. Level 3 Death Ward has multishot and attacks multiple targets. Lasts 8 seconds.
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Info:
A wiry silhouette hitches forward--uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned over several lifetimes in the island highlands of Prefectura, now wielded with precision accuracy against his enemies. Witch Doctor is your best friend, or your worst enemy--healing allies and laying waste to all who oppose him. |
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