lo the Guardian Wisp | HotDotA

Tuesday, November 6, 2012

lo the Guardian Wisp



lo the Guardian Wisp

Guardian Wisp
lo


Originally nothing more than a lowly spirit of the trees, Io dwelt peacefully amongst his kind in the Great Forest. As the Great War spread across the land the creatures of the forest were forced to defend their home. The desire to protect his kin awoke power in Io he had not known he possessed. He discovered he was able to connect his life force to another creature to strengthen them or help them flee by instantly transporting them out of harm. Io became known amongst his people as the Guardian Wisp, a protector of the Spirits. All other spirits swore to assist him and can be summoned to his side to aid him in his battle. Uninterested in the battle between the Sentinel and the Scourge, Io fights only to protect his people.


17 + 1.9
14 + 1.6
23 + 1.7


ADVANCED STATISTICS

Affiliation: Sentinel
Damage: 43 - 52
Armor: 0
Movespeed: 295
Attack Range: 575
Attack Animation: 0.15 / 0.4
Casting Animation: 0.001 / 0
Base Attack Time: 1.7
Missile Speed: 1600
Sight Range: 1800 / 800


SKILLS
Tether
Skill hotkey: T

Io tethers himself to an allied unit, granting both units bonus movement speed. Any enemy units that contact the tether will be stunned. The tether will break if it stretches beyond 900 units. Lasts 12 seconds.

Spirits
Skill hotkey: W

Io summons 5 ancient Spirits over the course of 4 seconds; the Spirits dance around Io in a circle to protect him. If an enemy hero moves close enough to touch a Spirit, the Spirit releases its life energy in a burst, damaging all enemies in a 300 area of effect. Non hero units only take minor damage upon touching a spirit and do not cause them to explode.

Overcharge
Skill hotkey: V
Io draws on more energy than he can safely handle, granting him bonus attack speed and damage reduction, but draining 2.5% of his current HP and MP per second. If Io is tethered to an ally the bonuses are also granted to that ally.


Relocate
Skill hotkey: R
Io temporarily relocates himself, along with any tethered hero, to the target location for 12 seconds.

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